Double fine adventure documentary
For the past couple of weeks I've been making my way through the very extensive and long Double Fines Adventure documentary. Let's start off saying how great and in depth their story is. Tim Schaffer (Owner of Double Fine game studios) and his team don't cut any corners when explaining the process of giving life to a new IP in the gaming world.
If you're not aware of Tim Schaffer in the videogame world, he's very much famous for point and click adventures. Tim worked for LucasArts back in the day making infamous games like Grim Fandango, Monkey Island series, Day of the tentacles, Full throttle, and more recently my favorite Pyschonauts and Brutal legends.
Their story begins as a humble kickstarter project with the goal of trying to make their studio independent from producers, which allows them the creative freedom that they seek. Tim and Team started the project asking for a low $300,000 and ended up collecting over $3,000,000 (yes that's million!) They quickly became the most funded videogame project in kickstarter history (at that time). By now you start wondering the possibilities what someone with a high creative caliber as Tim Schaffer could do with that amount of money. Through out the documentary the money starts feeling like a burden , where the studio tried to make a bigger game than expected. I'll let you see the rest of their story through the 20 episode series!
This documentary was a very smart move on Double Fines part as it allows their backers to see the struggles they went through creating their game (Broken Age).
So you might ask,"how does videogames relate to design?" Well that's my favorite part of the entire documentary! Because Double Fine adventures is so long it allows the team to explain every single part, person, discipline, and creator in great depths. You want to know how they created the music for the game, there's an episode for that. How about what the voice casting processes feels like, check. The most interesting episodes are the ones where Tim sits down with his team and goes through the parts most designers have to go through on a daily bases and that's their brainstorming sessions, and critiques. I never thought seeing the business end of videogame development could be so interesting. Like any project there is always the issue of time vs. money that gives my stomach knots just thinking about it, and Tim's team members make that very obvious. So you can start seeing how every creative field has similar processes to get a project done.
On a closing statement, I highly recommend anyone interested in design, whether it's videogames or products to go watch this documentary. Next time you're playing a game or working on a new projects consider what we do is not easy, and that not everyone off the street is capable of doing what we do.